Mister Rogers brings in several pairs of his childhood shoes and talks about growing bigger. Mr. McFeely delivers a pair of sandals and does a magic trick. After he leaves, Mister Rogers finds instructions for the magic trick in the sandal box. In the Neighborhood of Make-Believe, a wizard is looking for Lady Elaine. He stops to play a game with X and Henrietta in which they tell about themselves. The wizard introduces himself as the Wizard of Lupovich and makes himself disappear and appear again. He helps Lady Aberlin finish her work with magic so she can take him to the castle where Lady Elaine is visiting with the king. When the wizard stubs his toe, Lady Aberlin suggests they call Dr. Bill Platypus, whom the king hasn’t met. Dr. Bill comes, is introduced to the king, and tells Lady Aberlin to bandage the toe. Back with Mister Rogers, he talks about being careful when wearing sandals.
Mister Rogers pretends that a doll is moving from a crib to a big bed. He uses his hand for pantomiming. In the Neighborhood of Make-Believe, Handyman Negri is very tired. He was up all night making a leaf mattress for the Wizard of Lupovich. Henrietta and X tell Handyman how they sleep. The wizard is ready to return to Lupovich. Dr. Bill examines King Friday who is complaining of the sniffles. Dr. Bill finds nothing wrong with the king, but gives him some cotton balls to make him feel better. The wizard gives the king a box that will open magically tomorrow. Then the wizard wishes himself home. The king tells Handyman to open the box today, but he is unable to. They must wait until tomorrow. Back with Mister Rogers, he says he is glad his boyhood wish to be a grownup didn’t come true at the time. Growing up is important.
Mister Rogers has rabbit food in a box for the rabbits Mr. McFeely brings. In the Neighborhood of Make-Believe, Daniel is checking the works of his clock. Dr. Marchl wants to meet the Platypuses. He talks to Dr. Bill and Elsie Jean who are very curious about what is in the box given by the wizard. Everyone gathers at the castle for the opening. Queen Sara isn’t sure whether it will be a good surprise or a scary one. When the box opens they find a note saying, “To help you hop,” and a bunny cap. When Lady Aberlin puts it on she begins to hop. Then Elsie Jean puts it on and begins to hop. Then Dr. Bill, the queen, and even the king all take their turn. Mister Rogers says that thinking decides what a person will do, not wishing or wearing a costume.
Mister Rogers feeds his cat, Pink Paws. He shows a film of the cat’s trip to the veterinarian. In the Neighborhood of Make-Believe, Handyman takes the hopping cap to Corney, X, and Henrietta for them to try. Elsie Jean and Dr. Bill play the bagpipes. Dr. Bill has only a short time to play because four patients show up needing his help. Since he cured the wizard, he has been very busy with patients. Back with Mister Rogers, he says he likes to play the piano when he isn’t working. Officer Clemmons visits.
Mister Rogers puts together plastic plumbing pipe. Tom Lee stops to ask directions. He is carrying his flute and piccolo. Mister Rogers asks him to play the instruments. In the Neighborhood of Make-Believe, King Friday doesn’t like Dr. Bill’s bagpipe music and wants Handyman Negri to tell him to stop playing. Cornflake S. Pecially tells Dr. Bill that the factory machinery won’t work while Dr. Bill is playing. Dr. Bill agrees to put the bagpipes away until he finds a place to play. Donkey Hodie has something caught in his throat. Dr. Bill helps him. Donkey Hodie asks him to come to Someplace Else to play his bagpipes.